Ashta Chamma: Online Ashta Chamma with Friends

Four cowrie shells, a chalked board, and a long walk to the middle. Land on someone and they start again.

Strategy · 2 to 4 players · about 30 minutes · free to host, nothing to download, TV optional

Ashta Chamma on Rondovo: the shared screen during a game

About the game

Long before plastic dice, south Indian families played this race on a chalked floor with four cowrie shells. Ashta Chamma brings it to 2 to 4 players in about 30 minutes, and it shines with three or four, when the outer ring gets crowded and captures come thick and fast.

Show the board on the TV for the room, or pick "Just this screen" so the board and your shells sit on your own device. Family in another city can join from a video call the same way.

How to play

  1. Throw four cowries: mouths up is the count, all four face down is eight. A four brings one piece onto your gate, an eight brings two, and both throw again.
  2. Walk the outer ring and come back round towards your gate. You turn inward only after you have sent someone back; until then your pieces keep circling. The middle needs an exact count. A third four or eight in a row loses the turn, and nobody throws more than six times in one turn.
  3. A crossed square is safe. Anywhere else, land on a piece and it starts again, and you throw again. First to get every piece home wins.

Open a room for Ashta Chamma. No app, no accounts, free to host.

Tips to play well

Host settings

Questions people ask

How is Ashta Chamma different from Ludo?

Both are races home where landing on a rival sends them back. Ashta Chamma uses four cowries instead of a die, a square board you spiral into, and fours and eights to bring pieces out.

Can I play with the computer?

Yes. The host can add computer players, which always take a capture when they can.

Is it free to play?

Yes. Hosting is free, and guests join with a four letter code without paying or signing up.

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Guides

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