160 Most Likely To Questions for Friends, Family, Couples and Work (All Kind, All Original)

By The Rondovo team · Published · Updated · 12 min read

Most Likely To on Rondovo: the shared screen during a game

"Who's most likely to" is a question game: someone reads a prompt like "who's most likely to name their houseplants", and on the count of three everyone points at the person it fits best. Below are 160 original most likely to questions, sorted by who is in the room (friends, couples, family and kids, work, students, travel), plus simple ways to score it without turning it into a drinking game.

Every question here is written to be funny without being cruel. Nobody gets pointed at for their weight, their ex, their bank balance or anything they would not laugh about the next morning.

In short

  • How it works: read a prompt, count to three, everyone points. The person with the most fingers on them "wins" the round.
  • Best size: 4 to 12 people who know each other at least a little.
  • Kind rule: if a question could only ever be about one person in a bad way, skip it.
  • Scoring without drinks: points for being picked, points for picking with the majority, or a prize for whoever predicts the result.
  • Jump to: friends, funny, couples, family and kids, work, students, travel.

How to play most likely to

  1. Sit so everyone can see each other. A circle is best. On a video call, use gallery view.
  2. One person reads a question. Take turns as the reader, or pass a bowl of folded questions round.
  3. Count down and point. On three, everyone points at one person. You can point at yourself. Pointing at yourself is often the funniest answer.
  4. Count the fingers. The person with the most points against them takes the round, and gets a few seconds to defend themselves or tell the story behind it.
  5. Next question. Ten to twenty questions is a good length before you switch games.

The story after the vote is the real game. A question like "most likely to befriend a stranger on a train" lands harder when the winner admits it happened last Tuesday.

Scoring options that need no drinks

Most lists online assume the loser drinks. That shuts out kids, colleagues, drivers and anyone who doesn't drink, and it makes the game about the forfeit instead of the stories. Some alternatives we like:

  • Votes as points. Every finger pointed at you is a point. Highest total at the end is crowned "most likely to anything".
  • Read the room. You score a point when you point at the person who gets the most votes. This rewards knowing your friends, not being the target.
  • Predict it first. Before the countdown, the reader writes down who they think will win. Correct guess, they score two.
  • Defend yourself. The winner gets 20 seconds to argue it is not them. The group votes thumbs up or down on the defence. A successful defence cancels the point.
  • Titles, not penalties. The winner of each round gets the title written on a sticky note ("Most likely to argue with a GPS"). At the end, everyone reads out their collection.
  • Snacks as currency. Winners take a sweet from the bowl. The person with the biggest pile at the end shares it.

Most likely to questions for friends

Who's most likely to:

  1. reply to a message three days late with "just saw this"
  2. know the waiter's name by the end of the meal
  3. befriend a dog before saying hello to its owner
  4. have a spare charger, plaster and snack in their bag
  5. start planning a trip and leave the group chat to do it all
  6. turn up exactly on time and be the first one there
  7. send a voice note that is longer than a podcast
  8. remember everyone's birthday without a reminder
  9. talk their way into a backstage area
  10. cry at a wedding of someone they just met
  11. get a song stuck in everyone's head
  12. win an argument with a shop assistant and leave friends with them
  13. accidentally become the leader of a group tour
  14. keep a plant alive for ten years
  15. organise the next reunion
  16. say "one more game" four times
  17. go viral for something they did not mean to post
  18. be recognised by a stranger from a story someone else told
  19. still own their first-ever concert ticket
  20. adopt a pet on a whim
  21. take a wrong turn and find somewhere better
  22. cook for twelve when six are coming
  23. learn a language just to order food on holiday
  24. try every flavour before choosing vanilla
  25. bring a board game to a party nobody asked them to

Funny most likely to questions

Who's most likely to:

  1. apologise to a chair after walking into it
  2. wave at someone who was waving at the person behind them
  3. lose their sunglasses while wearing them on their head
  4. argue with the voice on a sat nav
  5. laugh at their own joke before finishing it
  6. fall asleep during a film they chose
  7. give a pigeon a pep talk
  8. talk to a cat as if it might answer
  9. trip over nothing and look back at the floor
  10. take forty photos of the same sunset
  11. get their sleeve caught on a door handle
  12. clap when the plane lands
  13. keep a snack in every coat pocket
  14. say "you too" when the waiter says "enjoy your meal"
  15. sing the wrong words with full confidence
  16. push a door that clearly says pull
  17. start a sentence and forget the point halfway
  18. be the only one dressed up at a party that was not fancy dress
  19. name their car
  20. accidentally join a parade
  21. sneeze in a quiet room and set off three more sneezes
  22. spend twenty minutes choosing a film and then not watch it
  23. ask a shop if they sell something the shop obviously sells
  24. leave a voicemail by mistake that is just them chewing
  25. dance in the supermarket aisle when their song comes on

Most likely to questions for couples

These work for two people (you both point, then compare) or for a group of couples guessing about each other. All of them are sweet or silly, nothing that starts a fight on the way home.

Who's most likely to:

  1. say "I'm not hungry" and then eat half the other person's chips
  2. plan a surprise and give it away the day before
  3. remember the date of the first date
  4. cry at a film the other one thinks is a comedy
  5. steal the duvet in the night
  6. be the one asking for directions
  7. fall asleep first on the sofa
  8. start a new hobby and buy all the equipment
  9. say sorry first after a disagreement
  10. make breakfast in bed and leave the kitchen a mess
  11. pick the restaurant in under a minute
  12. forget where the car is parked
  13. talk to the dog more than to each other
  14. book the holiday at midnight on a whim
  15. keep every card and ticket from the relationship
  16. start a dance in the kitchen
  17. be on time for the flight, and nervous the other one won't be
  18. hide the last biscuit
  19. organise the spice rack alphabetically
  20. win a game of cards and talk about it for a week
  21. text "on my way" while still at home
  22. bring home a plant and forget to water it
  23. know all the neighbours' names
  24. sing loudly in the car
  25. plan the anniversary down to the minute

Most likely to questions for family and kids

Safe for all ages, good for a long car journey or a family dinner. Kids love being allowed to point at grown-ups.

Who's most likely to:

  1. eat dessert first if nobody was looking
  2. talk in their sleep
  3. find the hidden presents before the day
  4. win a staring contest
  5. build the biggest blanket fort
  6. still be in pyjamas at lunchtime
  7. laugh so hard milk comes out of their nose
  8. be scared by a moth
  9. make up a song about the dog
  10. find the TV remote under the sofa cushion
  11. take the longest in the bathroom
  12. spot a rainbow first
  13. ask "are we nearly there yet" first
  14. be the last one ready to leave the house
  15. win a sack race
  16. have the messiest bedroom
  17. tell the best bedtime story
  18. become a famous chef
  19. talk to animals at the zoo
  20. get lost in a supermarket
  21. bring home a pocketful of rocks
  22. sneak a vegetable to the dog under the table
  23. be first in the sea on a cold day
  24. invent a new board game and change the rules halfway
  25. become an astronaut

Most likely to questions for work

For team socials, onboarding, and the last ten minutes of a long meeting. Nothing about performance, pay or who gets fired. Everyone should feel picked for something nice or silly.

Who's most likely to:

  1. reply to an email before the sender has finished typing it
  2. know where the spare stapler is
  3. be on mute while giving a great answer
  4. bring cake for no reason
  5. have 47 browser tabs open
  6. turn a five minute meeting into a fifteen minute one
  7. say "quick question" before a long question
  8. keep the office plants alive
  9. have the tidiest desktop
  10. say "let's take this offline"
  11. organise the team night out
  12. know everyone in the building by name
  13. be in the office first on a Monday
  14. send a message to the wrong group chat
  15. fix the printer with one well-placed tap
  16. have a different mug for every day of the week
  17. bring a snack drawer to share
  18. turn up to a video call with a perfect bookshelf behind them
  19. become CEO one day
  20. win the office bake-off
  21. read the whole policy document
  22. remember everyone's coffee order
  23. still be using the laptop from five years ago
  24. start a lunchtime walking club
  25. make the best slide deck with the fewest words

Most likely to questions for students and teens

Who's most likely to:

  1. finish an essay ten minutes before the deadline
  2. become famous online
  3. have a different hair colour every term
  4. know the answer and not put their hand up
  5. sleep through the fire alarm
  6. become a teacher at their old school
  7. turn up to the exam with three pens, just in case
  8. start a band
  9. be found in the library on a Friday night
  10. talk their way out of homework
  11. invent something useful
  12. cook a three course meal in a student kitchen
  13. organise a protest about the canteen menu
  14. win a reality TV show
  15. move to another country after graduating

Most likely to questions for a trip or holiday

Good for the first night of a group holiday or a long drive.

Who's most likely to:

  1. pack the night before and forget socks
  2. make friends with the hotel staff
  3. lose their passport in their own bag
  4. try the strangest thing on the menu
  5. wake everyone up for the sunrise
  6. come home with a terrible souvenir
  7. get sunburnt on the first day
  8. read the guidebook out loud in the car
  9. be up for a swim in any weather
  10. haggle at a market and pay more than the first price
  11. book a tour and then get lost on it
  12. fill the car boot with snacks
  13. take a nap on the beach and wake up with a strange tan line
  14. learn the local word for "thank you" first
  15. miss the last train back

Questions about the future

These are lovely for a birthday, a leaving do or New Year's Eve, because the answers are all good news.

Who's most likely to:

  1. write a book
  2. live on a farm
  3. run a marathon in fancy dress
  4. open their own café
  5. be on the front page of a newspaper for something good

How to keep most likely to kind

The game works because it is personal, and that is also why it can go wrong. A few rules that keep everyone laughing:

  • Skip questions that are really accusations. "Most likely to cheat" or "most likely to get fired" aren't jokes to the person who gets picked.
  • Keep bodies, money, exes, religion and politics out of it. The lists above avoid all five on purpose.
  • Let people pass. Anyone can veto a question before the count, no reason needed.
  • Balance the targets. If one person has won five rounds in a row, the reader should pick a question that points somewhere else.
  • With colleagues, aim for compliments. "Most likely to know where the spare stapler is" is a nice thing to be known for.

Playing most likely to on a TV or video call

Pointing works well in a room. On a video call it falls apart, because nobody can tell who is pointing at whom. Voting in a chat window fixes that, but you lose the reveal.

Our version, Most Likely To, handles the voting for you. It is free, and each prompt goes up on the TV if you have one connected. Without a TV, or on a video call, everyone opens the room on their own device and picks "Just this screen", so each person sees the prompt and the reveal themselves and nobody needs to share a screen. Everyone votes in secret, then the result is revealed at once. You can vote for yourself. The scoring is the "read the room" kind: the most voted player scores a point per vote, and everyone who picked them scores a point too. The deck is our own, 84 family-friendly prompts with no alcohol, romance or money in them, the host picks 5 to 20 rounds (10 by default), and it plays with 3 to 16 people.

One honest limit: you cannot type your own questions into it yet. For the couples or work lists above, read them out loud and point the old way.

If your group enjoys learning odd facts about each other, Two Truths is the natural next game: our take on two truths and a lie. For quick-witted groups, Fill-In has everyone complete a sentence and vote on the funniest. More ideas for calls are in our virtual game night ideas, and our party games list has the rest of the evening covered. For the confessional cousin of this game, try our never have I ever questions.

Questions people ask

What is the most likely to game?

A group question game. Someone reads "who's most likely to…" followed by a situation, everyone points at the person who fits best on a count of three, and the person with the most votes explains themselves. It needs no equipment and works for 4 to 12 people.

What are good most likely to questions for friends?

The best ones describe a small, specific habit: "most likely to reply three days late with 'just saw this'" or "most likely to have a spare charger in their bag". Specific beats general because it reminds people of a real moment.

Can you play most likely to without drinking?

Yes, and most groups have more fun that way. Count votes as points, give a point for pointing at the eventual winner, or hand out a silly title for each round. The stories after each vote are the game, not the forfeit.

Can you vote for yourself in most likely to?

Usually yes. Pointing at yourself is an admission, and it often gets the biggest laugh. Some groups ban it to make the game more about how others see you. Decide before you start.

How many most likely to questions do you need?

About 15 to 20 for a 20 minute game. Write a few more than you need so the reader can skip any that do not suit the room.

Play free tonight

Host a room, share the four letter code, and everyone plays on their own screen. Nothing to download, and the TV is optional.

  • Most Likely To: The TV asks who is most likely to. Everyone points at someone, even themselves. Read the room to score. 3 to 16 players, about 10 minutes.
  • Two Truths: Write two truths and a lie on your screen. The TV puts one player on the spot; spot the lie or get fooled. 3 to 12 players, about 15 minutes.
  • Fill-In: A prompt with a blank on the TV. Type the funniest filler; the room votes on anonymous answers. 3 to 12 players, about 15 minutes.

Keep reading

Every game night guide · Rondovo