Games to Play With No Props: 46 Games That Need Nothing but People, for Friends, Cars and Waiting Rooms

By The Rondovo team · Published · Updated · 12 min read

Act It Out on Rondovo: the shared screen during a game

You can play dozens of games with no props at all: no cards, no paper, no screens. The best games to play with nothing are Contact, Ghost, Twenty Questions and Psychiatrist for talking, I Spy and the Alphabet Game in the car, Zip Zap Zop and Simon Says when people need to move, and Wink Murder or Mafia for a big group. Below are 46 games that need nothing but people, sorted by where you are, each with how many can play and how long it lasts.

In short

  • Sitting around, any age: Twenty Questions, Would You Rather, Fortunately Unfortunately, Word Association.
  • Sitting around, adults and teens: Contact, Ghost, Botticelli, Psychiatrist.
  • In the car: I Spy, the Alphabet Game, Name Six, Story One Word at a Time.
  • Waiting in a queue: Rock Paper Scissors variants, Odds and Evens, Five Second Categories.
  • Need to move: Zip Zap Zop, Simon Says, Red Light Green Light, Mirror.
  • Big group: Wink Murder, Mafia by shoulder tap, Sardines, Rock Paper Scissors Tournament.
  • Whisper quiet: Telephone, Silent Story, Twenty Questions in whispers.

What counts as a game with no props?

Every game here can start the moment someone says "let's play". No cards, dice, pens, paper, balls or screens. A few use what is already around you (signs on the road, things in the room), and a few ask one person to secretly choose a role by tapping a shoulder instead of dealing cards. That is it.

These games work because the equipment is memory, imagination and other people's faces. That makes them good for car journeys, power cuts, camping, queues and the half hour after dinner when nobody wants to find the box of cards.

Quick picker

SituationPlayersBest pickRunner up
Two of you, sitting2GhostTwenty Questions
Small group, sitting3 to 8ContactPsychiatrist
Long car ride2 to 6The Alphabet GameName Six
Queue or waiting room2 to 4Five Second CategoriesOdds and Evens
Kids with energy4 to 20Red Light Green LightSimon Says
Party, 10 or more10 to 30Wink MurderZip Zap Zop
Late at night, quiet3 to 10Silent StoryTelephone

Talking games with no props

You need voices and a bit of patience for the first round. All of these work sitting down.

1. Twenty Questions

2 or more, 5 minutes a round. One person thinks of anything. Everyone else gets 20 yes or no questions to find it. Narrow fast: alive or not, bigger or smaller than a chair, found indoors or out.

2. Contact

3 to 12, 15 minutes. The keeper thinks of a word and gives the first letter. Others give clues to their own words that start with those letters. If another guesser gets your word, both shout "contact", count down and say it. Match, and the keeper must give the next letter, unless they guess your word first.

3. Ghost

2 to 6, 10 minutes. Take turns adding a letter. Whoever completes a real word of four letters or more loses the round and collects a letter of G-H-O-S-T. You must always have a real word in mind, and anyone can challenge. Ghost has a long history) as a parlour game.

4. Botticelli

3 to 10, 15 minutes. One player thinks of a famous person and says the first letter of their surname. Others ask "Are you a…" style questions to earn a direct yes or no. It rewards general knowledge and good bluffing.

5. Psychiatrist

5 to 12, 15 minutes. One person steps out. The group picks a rule for answering questions, such as "answer as if you were the person to your right". The psychiatrist returns, asks questions and diagnoses the rule.

6. Would You Rather

2 or more, as long as you like. Pose two choices that are both slightly awful or both great. The fun is in the reasons. Keep it kind, especially with kids. Stuck for ideas? Our would you rather questions list has plenty.

7. Fortunately, Unfortunately

2 to 10, 10 minutes. Build a story one sentence each, alternating "Fortunately…" and "Unfortunately…". The story will swing wildly. That is the game.

8. Word Association

3 to 10, 5 to 10 minutes. Go round, each person saying a word linked to the last. Pause for more than three seconds, or make a link nobody accepts, and you are out.

9. Word Disassociation

3 to 10, 5 minutes. The reverse: say a word with no connection at all to the last one. Much harder than it sounds, because the brain links everything.

10. Five Second Categories

2 to 10, 10 minutes. One person names a category ("three things in a fridge door"). The next person has five seconds, counted out loud, to name three. Fail and it passes on.

11. Questions Only

2 to 6, 5 minutes. Hold a conversation using only questions. Make a statement, hesitate or repeat a question and you are out. "Why would you say that?" "Did I say anything?" "Aren't you saying something now?"

12. Never Have I Ever, finger version

3 to 12, 15 minutes. Everyone holds up five fingers. Take turns saying something you have never done; anyone who has done it puts a finger down. Keep it clean with mixed groups: "never have I ever eaten a whole pizza alone" works fine. Our never have I ever questions are sorted by how cheeky they get.

13. Two Truths and a Lie

3 to 12, 15 minutes. Each person says three things about themselves, one false. Others vote. See our Two Truths and a Lie guide for statement ideas.

14. Hot Seat

4 to 10, 15 minutes. One person sits in the "hot seat" for 60 seconds and answers rapid questions from everyone else. They can pass on any question. Swap.

15. Fizz Buzz

3 to 15, 5 minutes. Count round the group. Say "fizz" for multiples of three, "buzz" for multiples of five, and "fizz buzz" for both. Mistakes put you out. The classroom version of Fizz Buzz is how many people first learned division.

16. The Minister's Cat

3 to 10, 10 minutes. Go round describing the minister's cat with adjectives in alphabetical order: an awful cat, a brave cat, a curious cat. A harder version: everyone uses the same letter until someone gets stuck.

17. I'm Going on a Picnic

3 to 10, 10 minutes. The leader has a secret rule for what can come to the picnic (things that start with the same letter as your name, or things with double letters). Players name an item; the leader says yes or no until everyone works out the rule.

18. Celebrity Alphabet

3 to 10, 10 minutes. The first person names a famous person. The next names someone whose first name starts with the first letter of the last person's surname. Taylor Swift leads to Serena Williams leads to William Shakespeare.

19. Rhyme Chain

3 to 10, 5 minutes. Someone says a word. Go round saying rhymes until somebody repeats one or runs dry.

Car games with no props

Car games need to work for a driver who keeps their eyes on the road. These do. Our order for a long trip: something visual first, story games once everyone has settled, quiet games near the end.

20. I Spy

2 to 6, 5 minutes a round. "I spy with my little eye something beginning with…" On the motorway, choose things inside the car, because the view outside moves on before anyone can guess.

21. The Alphabet Game

2 to 6, 20 to 40 minutes. Find each letter of the alphabet in order on signs, shopfronts and lorries. Q and Z are the hard ones. Play as a team or race each other by side of the car.

22. Name Six

2 to 6, 15 minutes. One person names a category ("animals with stripes", "breakfast cereals"). The next has to name six before the rest of the car counts slowly to 20.

23. Story One Word at a Time

2 to 6, 10 minutes. Build a story where each person adds exactly one word. It moves slowly, which is why it is so funny.

24. Six Degrees

2 to 6, 10 minutes. Pick two actors. Link them through films they share with other actors in as few steps as you can.

25. Hum That Tune

2 to 6, 10 minutes. One person hums a song. First to name it hums the next. The driver can play too.

26. Geography

2 to 6, 15 minutes. Name a place. The next player names a place that starts with the last letter of the previous one. Paris, Sydney, York, Kenya, Amsterdam. Places ending in A come up constantly, so ban repeats.

27. Spot and Call

2 to 6, the whole trip. Pick one rare thing to spot (a purple car, a horse, a caravan). First to call it out gets a point. No hitting, despite what some versions of this game suggest.

Games to play when waiting

Short, quiet enough for a queue, and easy to drop the moment your name is called.

28. Rock Paper Scissors, best of seven

2 players, 2 minutes. Add a fourth throw to make it new: a well beats rock and scissors but loses to paper.

29. Odds and Evens

2 players, 2 minutes. One player is odds, one is evens. Both throw out one to five fingers at once. Add them up; the matching player wins.

30. Thumb War

2 players, 1 minute. Hook fingers and try to pin the other's thumb for a count of three. Only with someone who is happy to hold hands for a minute.

31. Guess the Number

2 or more, 3 minutes. Think of a number between 1 and 100. Others guess; you say higher or lower. Seven guesses should always be enough, which is a neat way to teach halving to kids.

32. What Are They Saying?

2 to 4, 5 minutes. Quietly invent the conversation two pigeons, dogs or statues are having. Kind fun only: leave the people in the queue alone.

Active games with no props

For a garden, a park or a cleared living room. Every one of these has a seated version for anyone who prefers it.

33. Simon Says

4 to 30, 10 minutes. Do what Simon says only when the order starts with "Simon says". Follow an order without it and you are out. The best Simons speed up.

34. Red Light Green Light

4 to 20, 10 minutes. One player stands at the far end with their back turned. On "green light" everyone creeps forward; on "red light" they turn, and anyone moving goes back to the start. First to touch the caller wins.

35. Zip Zap Zop

6 to 20, 10 minutes. Stand in a circle. Pass energy by pointing at someone and saying "zip", who points at someone else and says "zap", then "zop", then "zip" again. Get the word wrong or hesitate and you are out. Speed it up every round.

36. Mirror

2 players, 5 minutes. Face each other. One leads with slow movements; the other copies like a reflection. Swap. With a group, everyone tries to guess who is leading.

37. Statues

4 to 20, 10 minutes. Everyone moves around, humming or singing if there is no music. When the leader shouts "statues", freeze. Wobble and you are out.

38. Charades

4 to 20, 20 minutes. Act out a film, book or phrase without speaking. Without paper, the actor's team whispers a title to the other team's actor. Our charades ideas has hundreds of prompts by difficulty.

39. Ninja

4 to 12, 10 minutes. Stand in a circle in ninja poses. Take turns making one move to tap someone's hand; they can dodge in one move. Tapped hands go behind your back. Light taps only.

Big group games with no props

For ten people or more, when you need everyone involved at once.

40. Wink Murder

8 to 20, 10 minutes a round. Everyone closes their eyes. The leader walks round and taps one person's shoulder: the murderer. Eyes open. The murderer kills by winking; victims wait a few seconds and then die dramatically. Anyone can accuse, but a wrong guess puts you out.

41. Mafia by shoulder tap

7 to 16, 20 to 40 minutes. No cards needed: the moderator taps shoulders while everyone's eyes are closed, once for Mafia, twice for Detective, three times for Doctor. Then play as normal. Our Mafia rules include role counts and a moderator script.

42. Rock Paper Scissors Tournament

10 to 100, 5 minutes. Losers become the winner's cheerleaders. The last two players have the whole crowd chanting.

43. Sardines

6 to 20, 20 minutes. Hide and seek in reverse. One person hides; everyone seeks. Find them and you squeeze into the hiding spot too. The last seeker loses.

44. Human Knot

8 to 12 per knot, 10 minutes. Grab two different hands across the circle, then untangle without letting go. Only for groups who are comfortable with close contact.

Quiet games with no props

For late at night, a sleeping baby next door, or a library.

45. Telephone

6 to 20, 5 minutes. Whisper a sentence down a line once. The last person says what they heard. Long sentences fall apart best.

46. Silent Story

3 to 10, 10 minutes. One person mimes a story with no sound. The others narrate what they think is happening, in whispers, and only find out at the end how wrong they were.

If someone has a screen after all

The whole point of this list is that you need nothing. But if your group wants a ready-made word list and a timer, a couple of games on Rondovo keep the spirit of these classics and only need one device per player. Act It Out is charades where the other team picks the first word of your turn and only your screen shows it. Face Up is the forehead guessing game. Hush is describing without the forbidden words, and Odd One Out is a bluffing game where one player quietly has a slightly different secret word. One person hosts, the rest join at rondovo.com with a four letter code, and a TV is optional. It is free, and guests do not sign up.

For a broader list that includes board games and online games, see our games to play with friends, or start from the party games hub.

Questions people ask

What games can you play with nothing?

Twenty Questions, Contact, Ghost, Would You Rather, I Spy, Simon Says, Wink Murder and Fizz Buzz all need nothing but people. Most can start in under a minute.

What can I play with friends when bored with no supplies?

Contact and Psychiatrist for a small group, Never Have I Ever (the clean finger version) for a chatty one, Zip Zap Zop if people need to move, and Wink Murder for ten or more.

What are good car games with no props?

The Alphabet Game, I Spy, Name Six, Geography and Story One Word at a Time all work while the driver keeps their eyes on the road.

What games can two people play with nothing?

Ghost, Twenty Questions, Odds and Evens, Rock Paper Scissors, Mirror and Questions Only are all good for two.

What are good waiting games for kids?

Guess the Number, I Spy, Five Second Categories and Rock Paper Scissors are quiet, quick and easy to stop when it is your turn.

What are quiet games with no props?

Telephone, Silent Story, Twenty Questions and Word Association can all be played in whispers.

Play one now

Pick a game from the quick picker and start. If you later want one with a word list and a timer built in, open Act It Out, share the four letter code, and everyone joins on their own screen.

Play free tonight

Host a room, share the four letter code, and everyone plays on their own screen. Nothing to download, and the TV is optional.

  • Act It Out: Charades where the other team picks your word. Only your screen shows it. 4 to 16 players, about 15 minutes.
  • Face Up: Hold your screen to your forehead. Everyone describes, you guess out loud. 3 to 12 players, about 10 minutes.
  • Hush: Describe the word without the six forbidden ones. The other team buzzes slips. 4 to 16 players, about 15 minutes.
  • Odd One Out: Everyone gets the same secret word, except one. Trade hints, then vote out the bluffer. 4 to 12 players, about 15 minutes.

Keep reading

Every game night guide · Rondovo